DOTA 2: Mise à jour du grand nettoyage de Printemps 2018

Le client du MOBA de Valve vient d'être mis à jour avec divers équilibrages de héros et des corrections de bugs.

Mais ce sont les changements qui concernent l'interface qui restent les plus marquants. Valve a encore une fois mis le paquet sur le design et l'ergonomie. Voici les améliorations de l'interface les plus importantes, le patch note complet se trouve ici:

  •  Il y a tout d'abord un redesign visuel du profil des joueurs avec plus d'options de personnalisations

  • L'apparition d'un tooltip à la sélection des héros qui notifie des changements de gameplay sur chaque héro ( si changement il y a):

  • Apparition d'un mode d'entraînement au "last hit"

  • Notifications de buyback plus claires et améliorées
  • Onglet dédié à la visualisation des matchs Pro
  • Gestion des objets/consommables avant le match

  • Notifications de status des téléportations (bottes ou parchemins)
  • 6 mois de bans pour les joueurs qui se font reporter trop souvent pour leurs mauvais comportements
  • Amélioration du matchmaking par rapport au réglage du language sélectionné
  • Gestion du courrier amélioré avec le partage entre les joueurs

  • Refonte visuelle des onglet des modes de jeu arcades
  • Possibilité d'activer les pénalités pour les joueurs qui quitteraient une partie arcade avant leur terme.
  • Support des serveurs dédiés pour les parties "custom"
  • Icônes de difficultés des camps de creep sur la minimap

  • "ready check" pour les parties premade avant de lancer la recherche de match
  • Apparition d'un filtre de la liste d'amis
  • Visuel de téléportation de héros coloré suivant la couleur fixée en début de partie

  • Apparition d'un indicateur de dégâts effectués  sur le tours

  • et diverses améliorations listées ci-dessous: (en anglais):

User Interface

    • Hero loadout pages now show what scepter upgrades that hero has
    • Talents can now show tooltips by pressing Alt
    • Anyone in a party can now invite other players directly
    • Commends now provide a notification to the player that includes your name
    • Runes can now be pinged via the Minimap
    • Ability icons now show a progress overlay for cast points once the button is pressed
    • Buildings now show an effect when getting hit under backdoor protection
    • Added spectating view for Scan and Glyph
    • Fixed various disconnection issues that affected Custom Games
    • Improved input latency for low end machines
    • Unit tooltip now shows Status resistance
    • Lifetime and Recent game stats are no longer shown to non-friends
    • Added an option to bring Dota 2 forward when match starts and when picking phase starts
    • Added an option to bring Dota 2 forward when a game is unpaused
    • Added Alt-click support to the sun/moon to indicate how much time left on day/night
    • Added the following new average stats to the profile: Networth / Avg Win Rate / Avg Damage Dealt / Avg Heals
    • Holding Alt now shows Sentry Ward AoE
    • Disassembling is now allowed while dead
    • Unit tooltip now shows Movement Speed (Base + Bonus)
    • Consumed Tomes now show up on the post game screen
    • Skills can now be leveled up during a pause
    • Skills can now be Alt-clicked during a pause
    • Buying items while dead will now go to your inventory directly, rather than the stash
    • Added a new backend feature to be able to immediately disable a hero (in the case of exploits while a fix is being processed)
    • Added charge counts to item alerts (e.g. bottle, wand)
    • Alt-click on Observer/Sentry combos now lists the amounts of each
    • Alt-click on temporary buffs (like Rubick's Spell Steal) now says how much time remains
    • Upgrade courier button's active states have now been replaced with the auto upgrade time
    • The highlighted player on the Watch tab will always be the highest leaderboard rank pro, if one exists in the match
    • Pro players now have an indicator next to their name in the game details panel of the Watch screen
    • Accept/Refuse party dialog now supports enter/escape
    • Improved UI performance
    • When returning to base with your items after failing to deliver due to death, the Courier will now put them back in your stash
    • Wards will no longer combine from two different player sources (previously happened when there was an observer/sentry combination in one slot)
    • Fixed Alt-clicking an item on the courier saying ready instead of on courier
    • Fixed Alt-clicking an item in the stash saying backpack
    • Alt-clicking Dagon/Necro now says what level it is
    • Disassembling is now allowed when an item is in the stash
    • Alt-clicking items and abilities now works for Allied heroes
    • Alt-clicking buffs now works on heroes, units, and buildings for both Allies and Enemies
    • Added Color Blind support for Power Treads (including the color of the Agility icon to match)
    • Taskbar icon now flashes on pregame and when game starts
    • Taskbar icon now flashes on receiving a Party invite
    • Added extra cosmetic slots for the following heroes: Arc Warden, Monkey King, Troll Warlord, and Viper
    • Fixed various inconsistencies with AFK and Abandon behaviors
    • Fixed being unable to sell items for leavers
    • Added support for Alt-clicking on the courier while dead to display the respawn time
    • Reduced AFK time from 6 minutes to 5 minutes
    • Fixed a bug where summoned units of abandoned/AFK'd players were not able to be controlled by teammates
    • Fixed Coach pings and map drawings not being seen by their party
    • Fixed Coach chat icon
    • Fixed Coaches having broken hero selection screen
    • Items now combine out of your stash immediately when you die (and not reincarnating), rather than waiting until you respawn
    • Fixed minor minimap inaccuracies
  • Alt-clicking items with charge counts now prints number of charges (e.g. Urn of Shadows, Bottle, Wand)
  • Alt-clicking stackable items now prints stack quantity (e.g. Wards, Tangoes, Teleport Scrolls)
  • Fixed being unable to see party invitations from friend's you've muted
  • Fixed First Blood kill tracker being incorrect
  • Fixed the top bar ultimate status showing no mana if you died without mana (but would have enough after respawn)
  • Ability Draft: Fixed a bug causing ability pings to not work reliably
  • Ability Draft: Fixed issues with Infernal Blade causing multiple procs from abilities with trigger attacks such as Swashbuckle
  • New hero list now allows all heroes that don't have a 3-diamond complexity rating
  • Observer and Sentries are now in separate item slots during the strategy phase
  • Updated default hero builds
  • Fixed a bug where sometimes unranked games were showing ranked medals in the post-game screen
  • Fixed Oracle not working on the Workshop
  • The Attributes help tooltip now displays the extra bonuses heroes receive from their primary attributes
  • Updated missing buff icons on tower auras
  • Fixed a bug where summoned units weren't speaking
  • Fixed a bug where the friend's list was sorted by persona name and not nickname
  • Added a convar to allow the microphone to not be muted when tabbed out
  • Fixed a case where the mouse cursor could be stuck after alt + tabbing
  • Increased mesh density and small textures updates on QoP and WR
  • Fixed a broadcasting bug where holding select to follow the hero did not work properly
  • Added VO to Terrorblade's hero loadout
  • Fixed being unable to jump to a hero quickly while dragging during broadcasting

Gameplay

    • Walking into shop range now clears backpack item move cooldowns
    • Fixed Linken's Sphere providing 5 HP regen instead of the displayed 5.5 amount
    • Fixed Soul Catcher talent reducing cooldown by 5 seconds instead of the displayed 6
    • Fixed many out-of-date tooltips
    • Fixed Elder Titan Echo Stomp damage threshold not working properly
    • Fixed Spiked Carapace damage return talent not working properly
    • Fixed Homing Missile taking one extra hit than intended to kill
    • Improved visual effect accuracy for Shrapnel
    • Added allied visual effect to indicate which unit is the target for Tusk's Snowball
    • Added visual effect for the Death Pact buff
    • Fixed Test of Faith being unable to target Ancients
    • Fixed Lycan Wolves placement when upgraded with the talent
    • Fixed Power Cogs damage source
    • Fixed Gust giving neutral creeps permanent phased movement
    • Fixed Marksmanship Scepter projectile being undodgeable
    • Fixed Fear not affecting Primal Split units properly
    • Added a Psionic Trap buff counter
    • Fixed various vision projectiles from blocking neutral creep spawns when moving over the spawn box
    • Fixed some rare cases where items wouldn't combine when arriving from the courier
    • Fixed Spirit Vessel healing through Ice Blast
    • Fixed Spirit Vessel piercing various damage blocking abilities
  • Fixed Familiars not gaining Grave Chill buff if cast while in Stone Form
  • Vengeful Spirit untargetable illusion no longer appears on minimap
  • Fixed a Dream Coil refresher orb regression
  • Fixed Shackleshot with Status Resistance
  • Fixed Nature's Prophet Greater Treants not getting the proper bonus from the talent
  • Fixed Shiva's Guard interaction with Status Resistance
  • Fixed Strafe disjointing allied projectiles
  • Fixed Strafe disjoint not working with Bedlam and Marksmanship Scepter
  • Penitence now functions as a proper projectile
  • Fixed Netherstrike issues with Status Resistance
  • Fixed visual bug with Holy Persuasion buff being dispellable
  • Fixed Focus Fire damage working incorrectly on the first hit after changing targets
  • Fixed Focus Fire bash talent working on non-primary targets
  • Fixed rare cases where Javelin would sometimes proc on buildings
  • Fixed Troll Warlord Fervor legacy keys
  • Fixed Morphling legacy keys
  • Ability Draft: Added support for Vengeful Spirit's Nether Swap
  • Fixed a visual bug when attempting to place a ward
  • Fixed incorrect stat tooltips on Necronomicon
  • Fixed Tusk's Walrus Punch effects not being destroyed reliable when Rubick steals the spell
  • Fixed fake projectiles (like Phantom Lancer or Naga Siren's) causing Strafe charges to be consumed
  • Fixed Illuminate channel not working correctly with the Channel Requires Stop option
  • Fixed Courier Shield legacy key
  • Fixed Spirit Vessel visual effects sticking around after dispel
  • Fixed Stampede not working properly with Monkey King
  • Fixed various attack range modifier related bugs
  • Fixed some courier bugs while carrying bottle
  • Fixed Storm Spirit Level 25 Talent creating extra Remnants when skilled during Ball Lightning
  • Fixed Tempest Aura with Status Resistance
  • Fixed Tether pull range breaking prematurely when using cast range bonuses
  • Fixed Null Field toggle interrupting channeling
  • Fixed Adaptive Strike talent ignoring cast range bonuses
  • Fixed Rubick using Strafe causing him to dodge his own Spell Steal
  • Fixed Null Field talent not taking effect until toggled
  • Fixed Treant Overgrowth Scepter upgrade still applying scepter effect after dropping the item
  • Fixed Linken's Sphere going into cooldown if Homing Missile hits you while you are cycloned
  • Fixed the delay between Pit of Malice intervals being affected by Status Resistance
  • Fixed Flak Cannon visual bug showing non-primary projectiles as carrying proc effects like Skadi and Desolator
  • Fixed Stifling Dagger talent ignoring cast range bonuses
  • Fixed Chemical Rage talent malfunctioning when refreshing the Chemical Rage buff
  • Fixed Rubick Illusion copying the incorrect state of Null Field
  • Fixed Snowball vision duration being affected by Status Resistance
  • Improved bot behavior for choosing lanes
  • Improved logic for bots choosing to walk past towers for runes
  • Fixed Hunter in the Night vs mines
  • Fixed certain items like Ripper's Reel for Pudge being visible while hexed
  • Fixed Status Resistance reducing Rolling Thunder's timeout debuff
  • Custom Games: Add-ons can check for AFK / Fountain idling players by setting "CheckAFKPlayers" "1" in their addoninfo.txt
  • Custom Games: Add-ons can add the "PenaltiesEnabled" key to enable penalties in their custom games
  • Custom Games: Added Lua function GetDedicatedServerKey(version) which allows authors to get access to a private key string on dedicated servers that players cannot see, but that the server can include in HTTP requests for verifying the request is secure.
  • Disabled the ability to use the Panorama JavaScript Console to change protected settings while playing normal games of Dota.
  • Turbo: Items will continue to deliver if the inventory is full but the items would stack
  • Turbo: Fixed courier buffs being purgeable
  • ARDM: Fixed consumed Aghanim's Scepter giving older values of health and mana
  • ARDM: Fixed consumed Moon Shard night vision component not working properly for respawning heroes, Tempest Double and Spirit Bear

Bon feed à tous !!

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